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46 Game Reviews

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I would have voted zero,

but your upgrading system saved the game.

Eh, alright.

Passable, as it didn't really have any bugs in it (which are paramount to why I dislike certain flash games)
But it didn't really entertain me, or have anything special to it. You have a "special move" which doesn't do too much etc. etc.

It's alright, though, and the levels "load" up nicely and stuff with clear and concise visuals. It could definitely use some spiffing up, though.

Add in combos if you can - along with slightly more interesting attacks. In today's world, we fighting game players expect a little more from pressing "punch" or "kick". If we're mashing kick, we want our character to chain on two or three extra kicks in a nice flowing animation. I understand you're using sprites, but maybe you should change that, even, and add in a bit of originality to your games.

-Blaise

Hint for people on the last level:

Don't go just +strength.
You need at least two +speed upgrades if you want to be able to push the other team out of the middle spot.

Apart from that slightly flawed map design there (I had beetles that would fuck shit up, but were slow as all hell, and it made a stalemate between me and the computer) it was pretty great.

What Corky52 said

my main problem with this one is that it gets very hard, and never ends.
whoo!

Eh, pretty good tower defence.

Tried and true formula for a game to make.
You've made some really snazzy menus and the storyline is half-decent.

It's pretty good.

Oh, and *I* understand that you need your income from somewhere, and it may as well be Armor Games - because Newgrounds Ads simply don't pull in nearly as much as you would by having "Armor Games" slapped on the front.

Haha, great

reminds me of a flash equivalent of metal slug - great work.
I loved the orange cut-scene text at the start...

no need to STATE THE OBVIOUS

Pretty great game, so underated.

Hmmmm

using the chick is useless, gotta buff her vitality hardcore if you want to use her, which makes her somewhat less useful seeing as how all she's got is piercing damage.

Oh well...
I just won't use her then.

I enjoyed the game, although the tunnel was a little... odd. After the train? Shunny? Bunny? I see what you did thar.

Overall an enjoyable second chapter of the series. I hope there's a little more to the game in the future, though. Like, perhaps, more options for your AI characters. Maybe even the option to play AS the other characters, or to make them manually controllable? Just an idea.

Good work.

wow.

Fantastic work, dude, but I think I'll go play the GBA game for now.
Looking forward to seeing a somewhat more finished game for sure!

one point off for not being finished just yet, content wise
(to be fair, Warhammer Online lost a fair chunk of their subscribers due to this problem, I think I'm being pretty generous here, when you look at it that way)

doesn't really work

sometimes they just attack you even when they're at the other end of the screen.
knocking them back doesn't seem to change the variables you've got going for where they enemies are.

That being said - the game doesn't really work.

zumbicorrosivo responds:

It's possible that you got attacked after 30 or more cops had invaded the shantytown (there's a cop counter on the top bar). When that happens, you are automatically attacked by cops (game over animation).

Thanks for your comment! We really appreciate your feedback:)

I enjoyed the game

until I died and my ears exploded.

It was alright, though. I would have liked something that signified the end of the level, but meh, it's alright.

Emby responds:

Maze of DEATH 3 is, and IV will be, better.

Glad you liked it though!

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